Cimmerian Death by Barry Windsor Smith
Overwatch - Reunion




Concept art for INDIANA JONES AND THE LAST CRUSADE (1989).
I had the soundtrack on cassette when I was a kid, and loved it. The Roger Rabbit score was on the other side. I still think John Williams’s Grail theme is one of his best musical pieces; it evokes Medieval Europe, grail knights, awe, the golden glow of sacred rituals and symbols. The best rendition probably is in “The Penitent Man Will Pass”, track 12 on the soundtrack, and there’s also a beautiful, understated appearance in “Father’s Study”, which can be found on an expanded edition of the score.
the interpolation on this gif is fucking terrifying, i feel like uncle phil is about to quickly teleport to my house to kill me
he’s dash canceling

Taunt cancel into demon that’s actual tech

A great scene with brilliant acting and a funny render. Think I may try animating this.
Various monsters and creatures by legendary (Mad magazine) cartoonist Jack Davis, from Fanfare magazine, 1983.



Concept art by Robert Kurtzman for the grisly DARKMAN (1990), and two poster designs by John Alvin.
After the success of Batman (1989), Hollywood tried to figure out how to do a comic book movie (The Shadow, Dick Tracy, The Phantom)—Darkman was one of the more interesting attempts.
#Drawing a quick #alien in #pencil
Allowing myself to enjoy a #sketch rather than worrying myself silly about it. Doubt it will be finished, just something to pass 5 mins whilst waiting for a phone call.
#stanwinston #monsters #creatures #animation #puppetry
https://www.instagram.com/p/BprvhRuFDJo/?utm_source=ig_tumblr_share&igshid=ffkj0zzez1gz
Advertisement for DC Comics’ 1970s Shadow comic, as illustrated by Bernie Wrightson. (August, 1972)
(Wrightson, like Alex Toth and Jim Steranko before him, was ultimately removed from the project. It was finally launched by the team of Michael Kaluta and Denny O’Neil)
R.I.P. Bernie Wrightson
Thank you for sharing your amazing talent with us.
Beautiful horror work, really need to get more Bernie influence on the go.

Vampires: Folklore, fantasy and fact - Michael Molina
Animation by The Moving Company Animation Studio

Beware of nominalizations (AKA zombie nouns) - Helen Sword
Animation by Bran Dougherty-Johnson

The terrors of sleep paralysis - Ami Angelowicz
Animation by Pew36 Animation Studios

Diagnosing a zombie: Brain and behavior - Tim Verstynen & Bradley Voytek
Animation by TED-Ed

The science of stage fright (and how to overcome it) - Mikael Cho
Animation by KAPWA Studioworks

The brilliance of bioluminescence - Leslie Kenna
Animation by Cinematic Sweden

How do you decide where to go in a zombie apocalypse? - David Hunter
Animation by @provinciastudio
Happy Halloween! <3 TED-Ed
people are STILL OUT HERE IN 2018 W BLACK TEXT ON DARK PURPLE AND DARK BLUE BACKGROUNDS. WHY.
lads, literally the very first rule of web design is READABILITY.
you have to have contrast between your background and your text.

like…….you pretty much can’t have a dark background if you have black text because it’s super difficult to read; if i have to highlight and puzzle out what your text says because it’s two shades different than your background? i and 95% of people looking at your page are going to hit that back button REAL fast
This is one of my most asked questions so I am going to try and offer what advice I can. It certainly did not make any sense to me years ago and I would have liked a bit of help.
To preface this entire guide will be from the perspective of an artist attracting an audience for their work that is interested in buying and supporting their art.
These are the people you want to see your work. If you are trying to create something commercially viable you must always keep the audience in mind. What matters to you is often lost on them and it is easy to lose track of that when you are emotionally involved in your work.
Everything I discuss from here on is centred around the audience and how they will potentially regard you and your artwork.
I see this brought up a lot. “I worked very hard for a long time on my art, someone else did not, why don’t people appreciate that.”
To be incredibly blunt, why should they? Two artists create two similar pieces of work. One took 3 days, one took 3 hours. Both are at the same technical level and a similar concept. Why should one be “worth” anything more to the audience, who only sees the end result.

Time rarely matters to the audience. An audience with no art background of any kind will find it very hard to judge how long someone spent on a piece of art (especially digital art) unless-
I know there will be exceptions. People who really appreciate art will understand and recognise the time taken to create it. You aren’t leaving your success to exceptions though. You need to work with the majority.
Taking a long time to produce a piece of work only really informs your potential audience that they are going to have to wait a while to receive the content. If the work or the concept behind it are strong enough this is not a problem. It hurts an unknown artist trying to establish themselves though for the following reasons…

People like consistency and the best way to capture any kind of audience in media is with quick regular uploads of content they are prepared for, are looking for or easily understand. I will list a few things that I feel an audience appreciates or deviates towards.
Content is important. Your finished artwork can be technically beautiful, but if there is nothing there for people to understand or relate to they will have no reason to care, or they will be purely judging your work on its level of technical ability.
That can only go so far if the content is too strange, specific or incomprehensible. Very few people are going to share a technically impressive piece of work if it disgusts confuses or upsets them in some other aspect.
Vice versa, a strong or interesting concept can take very simple artwork a very long way. The perfect storm is to have both a fantastic concept and strong artwork working together, but you must consider how much work that will mean you have to do and how fast can you do it. Find a balance.
What grabs an audience varies greatly. You can build up your own brand with your own ideas concepts and characters as long as there is a consistent theme. More often than not an audience will look for:
Consider these examples, try to consider which one has the most immediate appeal to the general public:



Upload on as many sites as possible, and where appropriate. (No one on a website purely for webcomics is going to appreciate your oil paintings, for example).
Join forums, sign up for art sites. Get to know people and make contacts to get your work out there. Understand the audience on the sites you frequent and what content they do and don’t enjoy. This takes time, this does not happen overnight. You have to commit and find your own path here.
The audience will not just come to you. You need to be proactive. You have to get out there and find them, but be careful, nobody likes to feel like they’re being sold something.
Wherever you post your art, MAKE IT EASY FOR PEOPLE TO FIND AND SHARE! Tag, list and group your content. Tags allow people to find things they already like, make use of that. Give them as few reasons as possible not to share your content. Put yourself in the shoes of the audience and think about what they would and would not want to share with their friends and people that know them.

I hope this will give some people who are really lost a few extra ideas when it comes to creating commercially viable content. It upsets me to say this but sometimes there are ideas that, no matter how beautifully illustrated or conceptually brilliant, will just not resonate with certain groups of people.
This is a sad reality, but if this is an issue for you don’t worry. Use this information to create content you know people will enjoy, make a profit from that and then when you have the time and money make the things you really want to make.